It is time for the second and final BCG Experimental Rules document. This is the last wave of changes before release, meaning that your feedback is more crucial than ever. I'm fairly confident this stuff is solid enough that it will make the game better as a whole, but I've been wrong before. Let's not waste more words and get right down to business, hmm?
Here is your download link and below is your summary of tweaks:
-Impassable Terrain now deals damage to units that are forcefully slammed into it.
-Shooting Weapons no longer gain a +5 range bonus from Aiming, that bonus goes to Long Range Weapons instead.
-All Blasts now have their own individual blast radius. All other area of effect weapons have been keyworded as either Burst or Line Weapons.
-Artillery Frame works with all Blast, Burst and Line Weapons but has the blast radius bonus reduced by 1.
-Guardian of Steel has a reduced range of 1 Zone around the user.
-Superior Morphing now includes Features along with External Upgrades and Weapons.
-Duelist Model works only with Melee Weapons.
-Resupply can spend multiple uses at once with one Action.
-Housekeeping updates to all Upgrades that need to reference Blasts, Burst and Lines. Of note is that Interference Bomb got its name changed to Jamming Barrage.
-Assault Rifle and Rocket Punch got minor buffs.
-Boosted Lance got a minor nerf.
-Electrosapper Pods and Resonance Cannon have been tweaked to make them more enticing.
-Housekeeping updates to all Weapons that need to reference Blasts, Burst and Lines. Of note is that Finger Net’s debuff has a longer duration and smaller radius.
-Colossus affects units that fly if the user can fly as well.
-Energy Drain steals one half of the target’s Energy.
-Possession now is clearer and simpler to use, though it only works with Default Weapons now.
-Housekeeping updates to all Enemy abilities that need to reference Blasts, Burst and Lines.
We have two months and change left to make alterations to the game itself. Let's make the best of them, Gimmick out!