Jan 31, 2022

Battle Century G Remastered Release

It is done.

At this point I think I've said enough things about the Remaster, I should simply let you see it for yourselves.

You can get the SRD here.

You can get the full version from DTRPG if you want a discount on a physical version when that gets made.

You can also get the full version from itch.io if you are a digital gamer and want me to get a bigger cut (the widget to the right uses this store).

I wonder how many misspellings, grammatical errors and confusingly worded sentences will have been reported by next month? Find out next month, same gimmick-time, same gimmick-channel.

Gimmick Out. 


Jan 9, 2022

Battle Century G Remastered Preview III

With the Remaster due to come out during the 2nd half of this month, I should make one last preview post during the 1st half. 

First of all, here's the rules Changelog for v1.7:

  • Bombardment, Finger Net, Lockdown Missile and Radiation Bomb reduced Blast radius from (2) to (1).
  • Shocking Swordwhip inflicts an additional Disadvantage on passing the Might Test.
  • Charge Cannon benefits from an additional Advantage to the Might Test when Boosted.
You can read about the reasoning behind these changes in last month's update. Nothing else has changed for the SRD, except for some more typo fixes and the like. The biggest other change is that I renamed a couple of weapons referenced in flavor text/premade characters because they had identical names, despite being clearly different, but that's it.

So let's talk about BCG Remastered as a whole. How big is it and what can you find in it? Here's a summary of how it differs from the last SRD.
  • An additional 180 pages of content. It was going to stay at 300 pages total but I keep adding extra pages of content every few days so it may end up somewhere around 310 over these last few weeks, we'll see.
  • The aforementioned rules 1.7 update (this will be in the 1.7 SRD as well but I figure I should mention it anyways). 
  • Rewritten and rebalanced versions of the rules modules found in BCZ plus some entirely new ones.
  • Updated versions of the premade NPCs and operations from BCZ.
  • Over 70 pages of setting material, including a series of Lifepath Character and Mecha creation tables and a myriad premade NPCs and Mecha with art and lore.
Tragically, I did not get to add a premade campaign to the book. I simply did not have the time and budget for it. If the winds of fortune are more favorable than last year's, I could throw that in as a content update of sorts adding it to the book itself, or making it as a separate PDF, but it would be irresponsible to make that promise at the moment.

As usual, the physical version won't be available from the beginning. First we'll give a few months to fix any editorial errors like bad grammar, unclear wording and typos. After that a fixed version of the book will go up.

Fortunately, DTRPG has added a system that allows sending specially-made discounts to buyers of specific titles so I can give everyone with the PDF a discount for the same value on the physical version when it does come out, so they don't have to buy the PDF twice.

I think that covers everything I had to report. I'll leave you with a few pieces of art as our last previews. The SRD already has a bunch of regular player and enemy mecha units, so I'm showing some player biomecha, higher tier enemy units and kaiju.

This is Polyspina, one of the playable biomecha and the most basic The Beast build example. In addition to being a melee monster, it can shoot the spines on its body as projectiles.

This is the biomecha Megacephalus. Originally a generalist amphibian that developed strong psychic powers and became a full Support type, using telepathy, illusionism and precognition to assist allies. 


Back to traditional mecha, now on the antagonist side. The Expurgator is, rather obviously, a long-range beam specialist. It also has Unstable Reactor, because the antagonist faction are irresponsible jerks.

This is the Gilgangar, the ace custom machine of Alpha Max, enemy ace pilot. It's actually a Boss-tier unit with a bunch of Grunt-tier NPCs acting as the Funnels.

Moving on to the kaiju-type antagonists, this is the Maneater Mindworm. The size of a dog, these things attack in swarms and psychically assault humans into paralysis, then eat them alive.

This is the Whiptail Pyrofly. These insects use pyrokinesis to set cities on fire and shoot down flying vehicles. If the Mindworms target humans, Pyroflies target their infrastructure.



Finally, here's the Bloom Hydra, one of the kaiju Boss monsters. This plant-like thing defends the territory of its kin, uprooting itself and use its tentacles to move to patrol or pursue intruders.

That's all for now. Next post will be the release itself of both the Remastered SRD and the full BCG Remastered book, sometime this month. 

Gimmick Out.