As you can see on the right, we pulled through. With 79 backers and 111% funding, all's well that ends well. Just like during the first week, let's go over a few numbers.
Edit: I keep forgetting that images posted in blogger have a fixed resolution. That says 5613 downloads total for those of you who don't have microscopes built into your eyes.
Just going over this very quickly, about 1,4% of our total downloads represent one backer. Let's assume some of them are repeat downloads and round it down to 1% for basically one backer every 100 downloads. Most of the downloads (roughly two thirds) are after the campaign started, but I'd be willing to bet most backers are long time fans rather than new blood.
The pie chart does not differentiate between external referrals from this blog and other websites, but it does basically show that Kickstarter is good at promotion but not very good at retention unless you already have a large enough budget to wow people right out of the gate.
So where did most pledges come from? A full 35% (That's $1192) came from direct traffic, that means word of mouth person to person linking and another 26% ($880) came from widget links. That's 61% ($2072) that I bet came mostly from you wonderful people. Thank you, I really don't have enough words to express my gratitude.
So before we get all sappy and stuff let's talk about the other update we had about mechanics this week about Giant Rivals and PCs. Here, I'll sum up the rules for you. Giant Mecha use the following rules:
Unnatural Disaster: You occupy a size between 4 and 9 Zones,
chosen during creation, but the number must be your Power Level plus
four or lower. Your size can be increased when you go up a Power Level
as well, but once increased it may not be reduced. All Zones occupied by
your body count as Extreme Terrain for Enemies in them. Abilities that
can usually ignore the effects of Extreme Terrain will not help against
you if you have a similar ability that works in the same kind of
Raw Power: You cannot Engage or be Engaged in a
Duel, but all your Melee Weapons gain an Advantage to their use, and
Shooting Weapons used against you suffer a Disadvantage to their Might
Tests. When measuring the maximum Range of your Internal Upgrades or
Weapons you may use any part of your body as the origin point.
Your four external Areas are distributed across your body each with its
own separate Zone. Each Area has a single Level of Threshold having to
be targeted and damaged individually. Other body parts are impervious to
damage, and excess damage from breaking through a Threshold Level will
not carry over into a different Area. When you restore lost points of
Threshold, you choose how to distribute each point individually.
Exposed Weak Points:
Abilities that let you treat Maimed Areas as normal have no effect.
Replacement Maim effects like those of Biological still function as
normal. Offensive Actions that target multiple of your vulnerable Areas
gain an Advantage to their Might Tests for each additional Area
affected. Any time you would take Damage to more than one of your
vulnerable Areas at once, only one Area of the attacker's choice
receives Damage, but if the Damage is more than enough to break past
that Level of Threshold then the remaining Damage will transfer to
another Area of your choice.
As you can see, they've got a lot going on in terms of rules.
Colossus works just fine if you want to keep things simple, but Giant
has a little more personality to it and gives more options to GMs... As
well as to entrepreneurial PCs.
The expansion does not shy away
from this kind of complexity, but at the same time this is about the
most complex I want any individual mechanic to get. There might be one
or two more mechanics just as complex as Giant, but nothing more complex than it.
The holiday period is always a busy one so I'm probably going to space out updates more. I still owe you all that series of posts about Gurren Lagann and I'm going to do it as soon as things calm down.
So I think that pretty much covers everything. Until next time.