Nov 9, 2014

Kickstarter Week II

Kickstarter creators whisper to each other in hushed tones about 'the slump', that period between the first and last weeks when activity dramatically cuts down. When you have to earn every 1% by trying out all sorts of things.

It is a learning experience to be sure.

Battle Century G - A Cinematic and Tactical Mecha RPG. -- Kicktraq Mini

Not what I'd call an utopian experience either.

There are many ways to approach this problem, and I'm trying to take the high road whenever possible. Many creators want to trade pledges and positive comments with each other like it is a business transaction, saying nice things about each of our projects and offering support without actually feeling it. That's not for me and I would rather fail than succeed through lies.

In other news, I would make a pretty bad politician.

But hey, we're officially 2/3rds of the way there and a new week means new ways to approach backers. Now that I know what works what doesn't work, I am going back to the drawing board for a new strategy.

But enough about that, let's talk about game things. This week I started previewing some of the material that will be in BCZ, our first two previews are about Genre Powers and Weapons respectively. It is important to not lose sight of the ultimate goal here. No matter what happens, one thing will always be true: I want to make fun games and fun games will be made.

Now I'm off to the proverbial war room of the mind.

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