It is tough to strike the balance between 'too much stuff' and 'not enough stuff' for Characters. A game revolving entirely around soldiers fighting in and out of giant robots then you'll want more Equipment and Deathblows, while a game about psychic monster hunters wants more Miracles and Anomalies. A PC that puts enough of a focus on combat can already defeat some Grunt Mecha without their own giant robot. I think that is cool and that it should continue to be possible, but if I were to give them even more tools to work with it might do more harm for the game than good.
Yes, this is a thing you can already do. And the world is a better place for it.
Well, okay, you can't summon mountains and skate in space... Yet.
My approach is to have just enough of everything that a GM who wants more of something can have an idea of how to write it themselves, without risking overcomplicating things for everyone else. But that does not mean I'm not always on the look for things I can add or tweak without going too far.
For example, Matches were tweaked to be more like Operations. There's more Actions to choose from, and moving 1 Zone is a thing that comes with anything else instead of taking a whole Action on its own - there's also a 'Run' Action to move 2 Zones instead of one. I figure humans can have the equivalent of 1 Speed for free. They won't be outrunning Mecha anytime soon, but making it easier to move around means you can do more things with Zones and could even downsize the Operation Terrain rules.
I tweaked some combat-oriented Traits to work better this way too. And wrote a little something that was long overdue:
Range Booster (Specialist)
Equipment Trait (10)
Effect: Choose a Skill you can use to make Offensive Tests when you take this Trait. You can now make Offensive Tests against targets up to two Zones away from you. If you have another piece of Equipment to boost the corresponding Skill, both are combined into a single item.
Bringing a gun to a knifefight might tarnish your reputation but it might also save your life.
Possible Specializations: Sniper Scope (Combat), Drone Control System (Vehicles),Psychowave Amplifier (Miracles)
Originally all PCs were supposed to have to be in the same Zone to engage each other, but the idea of attacking enemies from longer range kept coming up. I wrote a Deathblow for it, to keep it as a rare thing, but if I'm going to allow for free attacks like this I might as well make it a passive item that is 'always on' and leave it at that. This also makes it easier to be on equal terms with Grunt Mecha, but won't outgun them.
|Don't be Yoko. Get your own Mecha before the final battle. Also get clothes too.|