As of today Battle Century G v1.0 Beta is available for download. Let's talk briefly about what it is and, perhaps more importantly, what it isn't.
Fully playable rules: The rules for Pilot Characters and their Mecha are complete and you can use them to play or run an entire campaign, or just to take a peek at what the finalized version down the line will look like.
Advice to help you visualize how the game is meant to be played and run: If you want to change the way the game is structured, there are also guidelines for doing that.
Three scenarios sharing a single setting: There is a pretty big setting ready for use, but because it is divided to focus in three different factions with their own battles, it is relatively simple and you don't have to worry about internalizing all of it.
Do not Expect
Art and other visual assets like Pilot and Mecha Sheets: They'll take time to get done, so for the time being you get a barebones black and white pdf.
Layouting and an index: The layout work is about halfway done, but there is the odd page here and there that could use some improvements, it also bears mentioning that there are bookmarks in the pdf and a table of contents to compensate for the lack of a comprehensive index at the end.
Editing: The manual went through a quick editorial skim, but the comprehensive and detailed editing process will have to be later.
If you've read or played Giant Guardian Generation, and if you've been following the previews, you'll see a lot of familiar faces in there. Some things have changed slightly since the previews, but it is very much not GGG with a different coat of painting. So y'know, don't expect that. Here is a quick rundown of the manual's contents.
Chapter 0: Introduction - A more detailed version of what you're reading right now.
Chapter 1: The Rules - You'll learn how to play the game in this first quarter of the manual, this has pretty much every rule you'll need during a game session.
Chapter 2: Character Creation - This chapter has everything you need to know about your Pilot Character and what they can do. Probably the section most similar to its GGG counterpart.
Chapter 3: Mecha Construction - The same as above but for Mecha, with a big emphasis on having flexible rules to cover all types of Mecha or Mecha-like things.
Chapter 4: The Genre Master - The How and Whys of GMing Battle Century G have advice to help you pace your game, create memorable enemies, and more. There is a lot of that, to the point I actually printed it out for a friend who just needed general GM advice using an entirely different system.
Chapter 5: The Fluff - A game world divided into three scenarios each evocative of different Mecha genre conventions, plus a lot of example NPC Allies and Enemies. This one is pretty similar to the GGG version too, but it has a slightly tighter focus and tone.
That's the v1.0 Beta in a nutshell. I figure it will take half a year or so to finish it for good, maybe more, hopefully less. I will probably do one or two small updates in between to improve the layout and fix issues of clarity, spelling, or the like. But there won't be any gameplay changes until I've deemed the beta period to be over.
In the meantime, there are lots of things to talk about concerning how the game works. What it does very well, what it doesn't, what is balanced and what could get out of hand if you're not careful, and so on. Until next week it is!