You can get the BCGSRD (Quite a mouthful of an abbreviation, isn't it?) here.
Like I said before, it is a slimmed down version of the book with only the rules. I've taken the various betas of the game down as well, partly so it is not a confusing mess for anybody new to the game, partly so you have an incentive to buy the full BCG manual from Drivethru when it goes live.
This is where a joke about me selling out goes but I think I've run that into the ground by now.
Sooooo on another note, this took a whole lot longer than it should have had and I apologized. At one point I was trying to make a wiki to go with the pdf, plus a GM companion to help run games and also a custom dicebot because dreaming is free, right?
It was going to end up taking way too long to be worth delaying the part that matters: the game itself. Of course, now that this is out I'm more likely to focus on other things instead (like the expansion) so all that other stuff is getting shelved indefinitely.
It's been a really long and weird ride, going through three similar yet different rulesets to end up with something I'm comfortable publishing as a core rulebook and is worth building upon, but here we are. To those of you who have been around since the beginning, thanks for doing so and I hope you feel your patience is rewarded.
We'll have some expansion previews with more Game Design Chat soon.
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