This is the first weekend since forever in which I've had reliable access to the world wide web, almost as if the new year needed to roll by to make it happen.
Anyhow, I just wrote a little something about the upcoming Element system. As usual, here are the highlights:
Just the Four classic Elements. Using only four Elements means that, assuming every enemy has at least
one weakness and one resistance, you have a 50% chance of any elemental
shenanigans will be either more effective (or shall we say super
effective) or less effective than normal. Because if I'm going to add an
optional subsystem to the game, I want it to be relevant more often
than not, dang it.
An Elemental Weakness grants two Advantages to all Might Tests
made using the corresponding Element and an Elemental Resistance has the
inverse effect, giving two Disadvantages instead. In the case of
Elemental Damage from sources like Extreme Terrain, the Advantages and
Disadvantages are applied to the Test made to resist their effects
instead - A Weakness means two Disadvantages to the Test and a
Resistance means two Advantages instead.
All characters, PC or NPC, start with one Elemental Weakness and one Elemental Resistance by default.
They can have more than that, but no less. This means that everyone
will want to engage the system somewhat, even if only to mitigate its
effects. Covering Weaknesses through temporary Resistances is fine, but
passive Weaknesses stay.
All Beam Weapons are now Magic Weapons and must be aligned with one Element, chosen when purchasing said Weapon.
Surprise Minefield, Fire at Will and The Beast can be made Elemental
(The Beast alters your Default Weapons) when taken but otherwise remain
neutral. This basically means that Elemental Weapons are some of the
hardest hitting in the game, and through Weaknesses they can hit even
harder, but you have to build around having access to them.
Element-neutral physical builds have a place, and have a much easier
time surviving attacks on their Weaknesses.
An Element of Surprise
One more thing. The January-February period will be sparse in terms of stuff I can actually show, but I do want to take advantage of that and get started on doing a thing I promised before...
It is happening.
The elements themselves are what, though?
ReplyDeleteHeat, Particle, Blast and Corrosive?
Puncturing, Slashing, Crushing and Heart?
Oh right, I didn't copy the actual list from the Kickstarter update. Whoops.
ReplyDeleteThey're Earth, Fire, Wind and Water.
Somehow Earth Beam doesn't sound right.
ReplyDeleteIt is less about the physical-ness of the elements themselves and more about them being powered by magic.
ReplyDeleteBasically it is ~magic~ earth.
Likewise, splashing things with water is kind of a terrible offensive strategy when you could be using fire instead, but because of the ~magic~ powering it up it amounts to the same level of destructive power.