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The Origins of Battle Century G
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Jun 24, 2018
BCZ Retrospective XXIV: New Boss Upgrades
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BCG's Boss Upgrades were a good way to make fights more dynamic than the usual TRPG fashion where people blow their best powers at the b...
Jun 17, 2018
BCZ Retrospective XXIII: New Boss Powers.
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The Boss Powers in BCG are primarily defensive, with some Powers that do Direct Damage for offensive purposes. I largely tried to avoid dire...
Jun 10, 2018
BCZ Retrospective XXII: New Beam Weapons.
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If Melee Weapons needed more utility/aoe potential and Shooting Weapons needed more generalist tools, then Beam Weapons needed to complement...
Jun 3, 2018
BCZ Retrospective XXI: Shooting Weapons
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Shooting Weapons have a higher power ceiling than Melee Weapons and they can also attack from longer distances. BCG had, in my opinion, too ...
1 comment:
May 27, 2018
BCZ Retrospective XX: Melee Weapons
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Before we get to Melee Weapons proper, I should probably spare a few words on the expansions' only new Weapon keyword: Remote. Originall...
May 20, 2018
BCZ Retrospective XIX: Features
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We're almost to the end of the PC section, with the last set of Upgrades in this update. Most of the Features in BCZ were the result of ...
1 comment:
May 13, 2018
BCZ Retrospective XVIII: Design Flaws
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Flaws, Drawbacks, Negative Traits, whatever you want to call them, point-buy systems usually include negative abilities to go with the posit...
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