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The Origins of Battle Century G
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Sep 18, 2016
BCG Retrospective XXI: Active Defenses
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Active Defenses are some of the most important Upgrades in the game, because their use is baked into the game's combat math. That is to ...
19 comments:
Sep 11, 2016
BCG Retrospective XX: General Upgrades.
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General Upgrades can be divided into two categories. A few grant simple benefits that can be very useful if you have the spare MP for them, ...
13 comments:
Sep 4, 2016
BCG Retrospective XIX: Areas & Maiming.
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We're finally at the Mecha chapter part of this retrospective, but Before we get started on Upgrades, there's one more mechanic that...
5 comments:
Aug 28, 2016
BCG Retrospective XVIII: Tactician Powers
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Tactician Powers are much like Champion Powers in that they take something most PCs are already decent at (teamwork) and make them better at...
8 comments:
Aug 21, 2016
BCG Retrospective XVII: Trickster Powers
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Trickster Powers are some of the most unique ones in the game. The Powers in other categories are, mostly, fairly straightforward power-ups ...
Aug 14, 2016
BCG Retrospective XVI: Champion Powers
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Champion Powers do a lot of the work of carrying the super robot fighting spirit of the game's tone. If you take nothing but these, your...
Aug 7, 2016
BCG Retrospective XV: Default Powers
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Many games encourage giving rewards for good roleplaying in the form of Bennies/Drama Tokens/Aiki Chits/Fate Points and BCG is no different....
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