tag:blogger.com,1999:blog-6923363875556294478.post7699991764138339423..comments2023-03-22T23:06:36.519-03:00Comments on GimmickLabs: Kickstarter Week IIIUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6923363875556294478.post-80145054929916119802014-11-23T16:41:07.958-03:002014-11-23T16:41:07.958-03:00Please don't colony drop me, I don't have ...Please don't colony drop me, I don't have a magic flying T to stop it from killing us all.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-74917767643060520432014-11-23T12:51:29.249-03:002014-11-23T12:51:29.249-03:00Amuro!!!Amuro!!!Chrishttps://www.blogger.com/profile/00019909269950057070noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-19083088659327885502014-11-22T22:28:48.839-03:002014-11-22T22:28:48.839-03:00This is a spoiler-free zone!This is a spoiler-free zone!Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-72021509324645512252014-11-22T00:27:08.611-03:002014-11-22T00:27:08.611-03:00Bought the collectors, so im hyped for that. So......Bought the collectors, so im hyped for that. So.... When do I get my fin funnels gimmickman ;)Chrishttps://www.blogger.com/profile/00019909269950057070noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-72998224196774686372014-11-21T03:32:50.956-03:002014-11-21T03:32:50.956-03:00Glad to have helped bring a new perspective to the...Glad to have helped bring a new perspective to the table. These features really do exert a very powerful hold on my imagination, so anything I can do to help make them better is huge in my book.EvernautStudioshttps://www.blogger.com/profile/15151845938933464566noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-3847268308316406732014-11-19T16:51:47.793-03:002014-11-19T16:51:47.793-03:00Let me rectify myself: I'm not afraid to have ...Let me rectify myself: I'm not afraid to have things in the expansion that require more effort than normal to make them work, while that was pretty much a no-no for core*.<br /><br />To be perfectly honest, that is a very interesting idea for LBT that I did not consider at all. I can see it being easy to trivialize that weakness by just say, going full support and not having weapons at all, but it is certainly a concept worth exploring.<br /><br />*Exceptions made for genre staples that couldn't be simplified too much, like transformations and combinations.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-31728724656820189502014-11-19T14:15:41.319-03:002014-11-19T14:15:41.319-03:00Is that the case? My impression was that it ran th...Is that the case? My impression was that it ran the gamut - some things, like the new Extending Punch, are newbie friendly, while others aren't so much. You can kinda see that with the new features, too - Walking Coffin is very obvious in its function, benefits and drawbacks, while the Hour of Power isn't so much because it doesn't really tell you that the team effort built around it is far more important than the individual build. This may be bias, though - as a rule, I really like game elements that get better with teamwork, and really dislike elements that *mandate it* because most groups don't play to win, so they feel bad for reasons players find hard to pinpoint (and thus take out their frustrations on the game in general and quit it). This makes me wonder though...what if the Hour of Power edited your abilities more thoroughly? For instance, if after losing 2 energy you gianed Overheat on all weapons, and Slow after 4, or if it had some kind of teamwork element (Jury Rigs null the penalty for a round?). Something that dropped the hint that teamwork matters for that feature more obviously. I'm just spitballing here, though - it's an interesting design dilemma to make these kinds of abilities function for beer-and-pretzel games without dumbing them down.EvernautStudioshttps://www.blogger.com/profile/15151845938933464566noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-51641427103434742292014-11-19T11:56:39.041-03:002014-11-19T11:56:39.041-03:00The expansion in general is for groups who already...The expansion in general is for groups who already know what they are doing, LBT gives you a little bit of extra MP then starts taking it away fairly soon because it is assumed that you will be using it in a group that wants to end things fast.<br /><br />Mind, I'm not saying the cost or the timer mechanics are perfect. Maybe it could give more MP. Maybe the timer should halve your energy if you fail a systems test. There are alternatives, but a mechanic that gives you more MP to start with should make you earn it.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-77000217653331238122014-11-18T18:31:39.845-03:002014-11-18T18:31:39.845-03:00Those design flaws are interesting. Walking Coffin...Those design flaws are interesting. Walking Coffin is perfect - big power, at a big price and at the cost of pigeonholing you, and it lets glass cannons really strut their stuff. Good idea.<br /><br />Internal Upgrade seems like something that shouldn't be always on, though. It's a feature that's supposed to give you MP...but in fact actively takes it away after a certain point, usually an early one. It's also problematic because it's fundamentally not dependent on what you do to play with it, but what your pals do. If they play to win and optimize really hard, the time limit will be mostly inconsequential. If they screw around or build for stall tactics, you actively hurt their chances of winning. No upgrade or equipment choice should force you to micromanage everybody else's builds to make sure you'll be useful. It'd be a really nice 'super mode', though - up the drain (maybe 2 EN a round? 3?), make it activatable once per operation and impossible to turn off, and you got something that perfectly represents powerups like the Gundam Unicorn's NT-D mode.EvernautStudioshttps://www.blogger.com/profile/15151845938933464566noreply@blogger.com