tag:blogger.com,1999:blog-6923363875556294478.post6703729682026431841..comments2023-03-22T23:06:36.519-03:00Comments on GimmickLabs: BCG Retrospective XXI: Active DefensesUnknownnoreply@blogger.comBlogger19125tag:blogger.com,1999:blog-6923363875556294478.post-77321388087036108772016-10-01T17:03:35.117-03:002016-10-01T17:03:35.117-03:00One significant weakness of Absolute Barrier is th...One significant weakness of Absolute Barrier is that it prevents damage pretty good, but not raising defence means that all those attacks with nasty secondary conditions just blow right thru it to some degree... Like, say, 2 different attacks, with might rolls of 14 vs defence of 10... comparing a 4 energy Absolute Barrier, it would block 8 damage, so nothing goes thru, and 2x custom defence at 2 EN works same. ... the difference starts coming when those 2 attacks were with Rocket Swords, Boosted Lance, anything with Crippling... and various other attacks. There's quite a lot of times where raising defence by 4 is a LOT better than blocking 4 damage! ;) ... though it's pretty good that you can block stuff like genre power damage, bombardment, and various other thingies, so I guess that balances out? huhuhu... so hard for me to choose between them... On a related note, that's another plus point for active defences in our AD vs healing discussion. :)Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-72757675903987557702016-09-24T14:52:37.039-03:002016-09-24T14:52:37.039-03:00True man, true. :)True man, true. :)Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-21056810291125242112016-09-24T14:28:01.937-03:002016-09-24T14:28:01.937-03:00I was only talking about PC builds. PCs are built ...I was only talking about PC builds. PCs are built to win, NPCs are built to challenge PCs. It's a subtle, but important, difference.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-36358856211893038262016-09-24T02:57:28.883-03:002016-09-24T02:57:28.883-03:00Actually, the opposite tends to happen... where th...Actually, the opposite tends to happen... where the GM makes very situational builds for the players to deal with, and then tosses them into that exact situation. OUCH. If the GM has decided that next operation his mechs have torpedoes, you can bet next op is a water op. If GM decides to throw sniper mechs at your team, you can bet that they start the operation very far away, and possibly with difficult terrain or something obstructing. So gimmick builds are pretty useless for the players, but overpowered in the hands of the GM...Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-86221255422110979042016-09-23T15:18:21.115-03:002016-09-23T15:18:21.115-03:00You can make all sorts of silly builds but you sho...You can make all sorts of silly builds but you should probably make sure you're okay with having their weaknesses exploited. It'll probably work very well a percentage of the time, but be nothing but a burden when it doesn't. Glass cannons tend to be great until someone throws a rock at them and they break into a million pieces.<br /><br />That's how it goes with point-buy systems. Something something power and responsibility.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-83862792360147261402016-09-23T09:14:08.165-03:002016-09-23T09:14:08.165-03:00Well, came across this sort of thing, when, erm......Well, came across this sort of thing, when, erm... building Gimmick builds, lolz... despite the creator nick, for BCG and especially BCZ, gimmick builds really mess up the balance and flow of the game lolz. I made a couple of silly builds which were averaging over 40 for turn 1 might tests, and the only viable way of surviving was to use my pain is your pain and pre-empting the attack.<br /><br />... I also had a truly silly build, which involved having 0 guard but a ton of threshold, and "walking coffin"... and, yes, my pain is your pain. So, check damage taken... ooh, 20 on might test? That's 15x2 = 30 damage... oh wait, my pain is your pain, attacker takes 15 damage. Good chance of pre-emptively maiming the attacking weapon too. lolz. ;)<br /><br />Also ran into some possible hilarity with Walking Coffin and Stake My Life On It.<br /><br />And that's before considering Limit Engine and The Beast. ;)Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-37576179605000972092016-09-22T16:23:07.662-03:002016-09-22T16:23:07.662-03:00If using my pain is your pain destroys the attacke...If using my pain is your pain destroys the attacker, then the rest of the attack is prevented, yes. It is an infrequent, but cool, way to use the power.<br /><br />And you're welcome. I don't mind answering questions, as long as there's less than a few dozen a day, then I might start minding. :)Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-68078293145157278872016-09-22T12:07:57.398-03:002016-09-22T12:07:57.398-03:00ooh... just found an interesting one. My Pain is Y...ooh... just found an interesting one. My Pain is Your Pain is a reactive power, which means it takes effect first, right? So, for instance, if a Remote weapon, say, sentry turret, shot at you for 5 damage, you could activate My Pain is Your Pain, which blows up the turret before it can fire, thus preventing you from taking damage?<br /><br />Thanks for answering so much, Gimmick! Hope I'm not overly spamming these questions, I was hoping it'd be ok since the message board here isn't extremely cluttered with other questions. ;)Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-47102189313268813402016-09-22T00:09:08.681-03:002016-09-22T00:09:08.681-03:00Thanks Gimmick!!! ... heh. Well, now I know that, ...Thanks Gimmick!!! ... heh. Well, now I know that, if I ever come across an overly powerful combiner, extreme terrain is the way to roast them. And some way of halting movement, either lockdown missile or duelling or some such...Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-5729871630150982752016-09-21T16:56:58.396-03:002016-09-21T16:56:58.396-03:00Subpilots do trigger Extreme Terrain. Normally the...Subpilots do trigger Extreme Terrain. Normally there would have been a section stating that they don't, (mostly for flavor reasons) but they're so powerful already that this extra weakness is only fair.<br /><br />The attack on a disengaging opponent is assumed to take place before they finish moving, otherwise the upgrade would be a lot less useful - you'd have to use rocket punches or the like.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-64794804652128727032016-09-21T16:48:49.979-03:002016-09-21T16:48:49.979-03:00On the subject of Extreme Terrain, what happens to...On the subject of Extreme Terrain, what happens to a combiner with 3 pilots that finds itself in extreme terrain? Does it trigger for every sub pilot turn or just for the main? ;)<br /><br />...<br /><br />Duelist Model, the free attack on a disengager, if it's melee, does it get the advantage for being in a duel?Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-6919379937131247432016-09-21T16:48:34.735-03:002016-09-21T16:48:34.735-03:00You can Aim at a target you can't shoot yet, b...You can Aim at a target you can't shoot yet, but you lose the benefits if it isn't in range during your next turn. You also lose the benefits if the target hides behind impassable terrain or the like. Otherwise, yes, all you need to aim is line of sight.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-29063451470933218482016-09-21T16:43:56.821-03:002016-09-21T16:43:56.821-03:00I'd be interested in hearing what people think...I'd be interested in hearing what people think of this. Is it underpowered or just right? Would changing it to last one round be too much?Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-60914621169784855732016-09-21T11:45:36.592-03:002016-09-21T11:45:36.592-03:00I'm assuming you can use the "Aim" a...I'm assuming you can use the "Aim" action on anyone within Line of Sight? ... cause Berserker says you must aim at enemies when no one is in weapon range, but Aim is also cancelled if not aiming at valid targets and Long Range weapons allow you to Aim extra far... so I'm assuming that Aim has infinite distance range, but requires LOS or something?Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-42691080523686811582016-09-21T11:32:02.216-03:002016-09-21T11:32:02.216-03:00Yeah, it would be the ultimate boss killer if you ...Yeah, it would be the ultimate boss killer if you hit a boss 4 times with burnout edge and he goes down to 0 energy for the rest of the fight...<br /><br />as it is though, that text is a little ambigous... maybe if you ever do an errata, can directly add "for one round" to make things clear. ;)<br /><br />Halving until they regenerate it, would make it rather weak... that would mean that it only affects active defences, or maybe combiners, since halving someone's energy and then when his turn rolls around, he has full energy to absolute barrier + beam boost all he likes.Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-22282074871643701772016-09-20T23:42:36.136-03:002016-09-20T23:42:36.136-03:00Specialist barriers can be bought twice to cover a...Specialist barriers can be bought twice to cover all damage types, yes.<br /><br />Note that Mid-Scene Upgrade says you have to buy the upgrade or weapon at the next possible opportunity and, if you wouldn't be able to do so for any sort of reason, the GM should "No." Buying even more stuff when you're already in MP debt would qualify as one such obstacle to a purchase.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-7354554973151688622016-09-20T23:36:58.016-03:002016-09-20T23:36:58.016-03:00Yeah, that's a typo, it should read "for ...Yeah, that's a typo, it should read "for the might test".<br /><br />The Ground Zero effect is permanent, you should move away from that zone!<br /><br />Burnout Edge by RAW halves currently available energy, so it lasts until they regenerate it, rather than until your next turn. I actually forgot if the intent here was to make it last one round or not. Halving energy with every hit is very strong, so I think the current text is right.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-10934783927391633132016-09-20T20:34:43.406-03:002016-09-20T20:34:43.406-03:00second question: Since absorbing armor and custom ...second question: Since absorbing armor and custom defence are "specialist", does that mean you can buy it twice and have absorbing armor melee + absorbing armor shooting?<br /><br />Also! ;) ... For Mid-scene upgrade, did you intend for there to be restrictions? Such as, restricted to 5MP or 10 MP purchases. Not being able to use this again until your previous debts are cleared. ... cause my munchkin instincts immediately screamed at me "whee!!! I'll just buy 15 MP and 20 MP upgrades every operation and have some overpowered monstrosity 100 MP above everyone else!!!" ... then common sense stepped in "nah, that's not how it should work..." :(Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.comtag:blogger.com,1999:blog-6923363875556294478.post-87492913225543187522016-09-20T20:01:19.198-03:002016-09-20T20:01:19.198-03:00On an aside, asking about BCZ... Limit Powers. Jus...On an aside, asking about BCZ... Limit Powers. Just checking that Pierce the Heavens is " If the Tension bonus OR the Might Test", and it should be "FOR the might test", ie the F went missing?<br /><br />Also, Burnout Edge... "When you Boost and pass the Might Test with this Weapon, you halve the target’s available Energy." -> I'm assuming this only lasts for 1 round?<br /><br />Ground Zero: "This Weapon turns the Zone you are standing on into Extreme Terrain." ... this one is unclear, because there are abilities that change terrain for 1 round, 3 rounds, etc, so I sort of assumed it permanently changes it to extreme terrain... but that affects balance quite a bit! so... what was your intent?Jasonred79https://www.blogger.com/profile/11003115192439470320noreply@blogger.com